Don’t use it to prevent chip, it does the opposite. I would say Lance struggles with higher tier monsters that deal heavy damage i.e. Lance Controls. Chip damage correlates to the amount of recoil you take from an attack. Therefore increasing guard, which reduces recoil, also reduces chip damage. I wanted guard level 5. 25645. 1) where you wouldn't be taken to the store correctly when selecting certain unpurchased add-on content from the gesture list, etc. For the Lance, the clear winner of that award goes to The Minqar Al-Nasr II. Level 1: Allows you to guard against ordinarily unblockable attacks; Monster Attacks that require Guard Up to Block. It seems like Guard-up is a much more rare skill (I've only seen it on Uragaan set bonus). In addition to its long reach, its thrust attacks can be executed with little exposure to enemy attacks. The combination of the shield with the lance allows for versatile and precise attacks against hard hitting mosters. Like one of those you need guard up for, or moves like nerg's dive bomb or AT Kushala's super powered wind breath attack. Things that are great: cutting tail before longsword or greatsword claw counter (98% immunity from getting knocked even while monster enraged) guard dashing / evade offensive guard is made for this weapon Things that are bad: monsters dealing high damage that can't be blocked (even with Guard 5) monsters that pin (Jho, Rajang, Zino) monsters with aoe damage/pools (Sav Deviljho, Luna, KT, Kushala, G.Rath) Additional Comments: Lance is pretty solid although I would like to see a little bit of a bump in either damage or innate guarding. So if anyone has a idea where a parameter for it is located it would be appreciated. https://gamewith.net/monsterhunterworld-iceborne/article/show/9269 Because it uses a lot of stamina, it's not something you use often, just right before a particularly strong move is about to hit you. It's supposed to have less knock back too. You can unlock Power Cell by equipping the following items. It can also block multiple hits before countering. Power block is just its own drain the hits you take don't further drain it. it seems two points in guard = one level of shield for chip damage. It also lets you use counters on attacks that have multiple hits without getting hit yourself since you cab control the release of the counter. H E R E C O M E S T H E P A I N T R A I N! This page shows a visual gallery of all different styles for Lances. Urugaan mixed set. Yes, you can block nergi dive without guard up. You take considerable chip damage with Power Guard (which is reduced by the Guard skill), so relying solely on that is a bit iffy. Theres constitution, marathon runner, etc. FextraBot Town Crier. Power guard has less knockback than regular guard, but it suffers more chip damage. Please see Weapon Mechanics for details on the basics of your hunter tools. When not blocking, the Lance only gets stronger with the ability to charge forward and skewer the monster, hitting it repeatedly. View entire discussion (44 comments) There aren't many attacks you need guard up for, and nerg's aren't any of them. It's not worse than a regular guard or counter though; its purpose is different. After a lot of hunts in Iceborne Beta & recent Velkhana hunt, I think I have a pretty good reasoning why Lance need major buffs, maybe GL too but that's another matter. Zero down times if you don't get hit and just take chip damage. The guard advance to thrust move usually repositions me … Why? It's not just a matter of skill. put in a translation for those using mouse and keyboard. What abilities affect the Lance's charge attack? I would recommend having guard lv5 though. DemolitionRanch Recommended for you Blocking Monster Attacks. regular counter, you only poke forward. Where other weapons would falter or dodge, the Lance blocks and retaliates. Guard 5 improves recoil resistance as well, it isn't often recommended because it isn't necessary for most attacks and requires a lot of investment. Guard Lv. And for number three the counter thrust is I believe the strongest move a Lance user can do. #2 Near as I understand Power Guard guards in all directions, and if you get hit the stamina drop stops for a while, which would make it more stamina efficient for guarding attacks that hit multiple times (if you time it right). Guard reduces knockback. And the double stomp still does a good amount of chip damage. Power Cell is a special Armor Set Bonus Skill in Monster Hunter World (MHW).. Power Cell Effect. - Amount of every successful energy: it depends, like when active after guarding, base on the damage the user will consume or taken (chip damage can very high) the amount of energy will rise. Finishing Twin Thrust: 25 + 50 (requires at least one level of charge). Initial Public Offering. Backsteps (Long) can only be chained into Guard Dashes 3. You can't guard without a ton of chip damage. I read mixed opinions on that. This is the best build that gives you the most offensive power for Gharon Dhara. at least that is my understanding, but i typically run guard 5 so haven't really had stamina drain during blocking issues. Yeah, I always have Guard Up, too (of course, Guard Up only makes some unblockable attacks actually blockable; it doesn't protect you from chip damage and knockback). Press question mark to learn the rest of the keyboard shortcuts. Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances.. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.. FAQ: Some Weapons have Elemental Damage that is grayed out and in parentheses. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content. Can you block the nerg dive bomb without guard up? – Rapitor Feb 2 '18 at 17:08 (i.e. It is gonna be tough to completely mitigate the chip damage, as he has a large hitbox and he might be getting around you in some way. Teostra Supernova; New Master Rank Diablos/Black Diablos Charge (Plants hands and then charges) For full details, including Iceborne Expansion Weapon Tree please see Long Sword Weapon Tree The Lance's shield is capable of blocking all but the strongest of attacks, and from the safety of the blocking stance, it can do a variety of attacks. Less than guard 3, you’ll need to be very good with power guard to counter anything but the … Mastery of the Lance requires standing firm where other hunters would run, and striking with impunity. The difference with the stamina drain is that normal blocking you lose stamina per hit. Try power guarding. New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunterWorld community, Continue browsing in r/MonsterHunterWorld. Great for defense-oriented combat. Each level works as follows: Level 1: Slightly decreases the impact of attacks. Less than guard 3, you’ll need to be very good with power guard to counter anything but the small hits. Equipment that grants Power Cell. Posts: 25645. Depending on your guard level their might be times where you don't have the stamina to normal block a multihit attack, but you can powerguard through it. Best Transitional & Poverty Lance Builds: MHW Iceborne META I like to start these lists off with a transitional weapon to get you through the game and into the post-story content. Sidesteps, backsteps, and Guard Dashes can be chained to keep the player mobile, but the following rules must be obeyed: 1. Power guard has less knockback than regular guard, but it suffers more chip damage. The only thing even remotely bad about Lance's mobility and speed, is maybe turning, and how stamina-intensive it is. Idk which one benefits power guard. The combination of the shield with the lance allows for versatile and precise attacks against hard hitting mosters. You can also see Master Rank Iceborne Lances. You are slow as a turtle, poke is the worst attack against fast moving targets and the need to block is forcing you to make compromises constantly in damage output in order to survive the impact of the next beast. Lances are a type of Weapon in Monster Hunter World (MHW). Lance users can block while moving and also counter-attack. Here is why: 1. a weapon that have major disadvantages in defense while its SUPPOSED to be the LEAD on defensive weapon 2. Also known as the SnS, this type of weapon uses speed and agility to inflict long combinations of status-inflicting attacks quickly. Yes, you can block Nerg's divebomb without guard up. Iceborne Lances are Master Rank Lances in Monster Hunter World Iceborne (MHW). After doing some testing of my own, I found out that the damage of the two explosive attacks is only affected by the palico's ranged attack. Dual Blades, Bow, Charge Blade, etc. Power Cell is unlocked by equipping 5 pieces:. For full details, including rare 9 and above weapons added with Iceborne please see Lance Weapon Tree. ; Level 2: Slightly decreases the impact of attacks and reduces stamina depletion by 15%. Well, because for some reason you will take chip damage from attacks when you do a power guard with Guard +5, but not when you do a normal counter or a normal guard (from most big attacks). Is it possible to mount monsters this way without the use of a ledge or a slope? The unique aspect of the Lance in Monster Hunter World (MHW) is its ability to block while attacking. good luck landing them consistently :). You can also remain offensive and get to a true guarding position quickly by going to power guard instead of evading into normal guard. Guard Dashes cannot be chain… 5 Pieces: Increases defense and eliminates damage reactions.Taking several hits knocks it out, but reactivate over time. Lance Defensive Power. I worded that very poorly, yes ^^; I really only power block the timed goop and the downward breath stream. The Lance's basic attacks are accurate and long reaching, allowing it hit hard to hit targets with ease. Power Guard blocks from all directions. PSA: The Evade Extender skill also applies to the all hop animations of the Lance, including the guard dash move. Requires precise strikes on monster weak zones to achieve optimal damage; The Guard ability is almost mandatory, as without it blocking causes chip damage and drains a lot of stamina. If you have high levels of guard, you will want to use power guard for multi hits and moves that necessitate redirection. Don't Know the name of it but r1 and 0 , while it's charging press x, depletes your stamina fast though. Power Guard:It blocks 360 around youYou can also counter 360 so if you get charged through you can counter behind youReduces push backThe counter comes out slightly faster.I've read you take increased chip damage when power blocking though. A regular guard or counter leaves you exposed on the sides and the back. If you really want to do the poke just do a power guard into counter. Lance Defensive Power. Blocking Monster Attacks. you can also rotate in any direction when you do the up-thrust following the powerguard so that's an other benefit, for example a diablos charging you, you powerguard and immediately after blocking you turn 180 and hit the tail. Objectively the best weapon for Solo Play for players who don't have the monster attack patterns memorized. Reducing the damage on power guard was my goal from the beginning... but to be honest after searching and searching I still have not found a way to change it. Expand for build. I like that the power guard attack does more damage but the increase in motion value does make the move "linger" a bit and not feel as fluid as vanilla. 5 Pieces: Increases defense and eliminates damage reactions.Taking several hits knocks it out, but reactivate over time. powerguard into upthrust or whatever it's called is pretty good for wakeup. During a dash attack, you can also perform other actions like sidesteps, 180-degree turns, jumps, and guards. Power Guard drains stamina but it greatly diminishes the knock-back from Guarding. I've never found Power Guard to be useful in the slightest. This lets you reposition where you face without having to stop attacking. The only downside is that for the heavier hits you can still take some damage even when powerguarding, and take no damage while normal countering but those attacks are the exceptions and not the norm. 3) If I should start using power guard some more, which stamina skill helps slow down the depletion? The Guard ability is almost mandatory, as without it blocking causes chip damage and drains a lot of stamina. Nergs dive can be blocked w/o guard up. Combine this with lv5 Guard and you got a rook build straight out of a chessboard. 3. If you have high levels of guard, you will want to use power guard for multi hits and moves that necessitate redirection. FextraBot. Lance: from my experience the lance is pretty strong against most monsters; dealing consistent damage and in most cases better at cutting tail than other weapons. If you only run guard 3 (which most do), you will need power guard to actually land a counter attack against bigger hits. what is the best attack to use on a sleeping monster as a solo lance? After a lot of hunts in Iceborne Beta & recent Velkhana hunt, I think I have a pretty good reasoning why Lance need major buffs, maybe GL too but that's another matter. but it is the most hard hitting that you can reliably aim. After 700h I come to the conclusion the game wasn't made with Lances/Gunlances in mind. Yeah, it's an unusual design decision to have Power Guard take increased chip damage. Lance will not & probably never be compete in Weapon popularity so far, especially on Iceborne. Guard is a Skill in Monster Hunter World (MHW).. Guard Effect. ; Level 2: Slightly decreases the impact of attacks and reduces stamina depletion by 15%. Home for the Monster Hunter: World Reddit community and resource hub... Looks like you're using new Reddit on an old browser. Guard Up has only 1 level. Welcome to our guide on the Mathematically Best Lance Builds in MHW! It seems fairly linear compared to other weapons that just straight out get buffs with new monsters i.e. MHW_Gerardo_Fix. You won't have the damage the stagger monsters nearly at all. Other attacks that DO require guard up include pretty much all of Kirin's lighting attacks and Vaal's meme beam. Massive damage from Crit … You'll likely struggle through most of HR, especially on the elder dragons like Nergigante. And you are constantly forced to reload on top of the sharpening. weak attacks won’t trigger any knockback or chip damage, while very strong monster attacks will trigger severe backwards knockback, severe stamina usage and at least 10+ hp in chip damage) Should guarding an attack use more stamina than you currently have, your guard will be broken and you will receive the full damage intended. I also read Guard 5 is overkill, but chip damage can still be a little annoyance with Guard 3. Power guard takes increased chip damage compared to other forms of guard. Users can link to a Skill Tree or a section by using the following text: For Example: MHW: Skill List#Speed Eating (i.e. Use this when fighting monsters that have high dependency on your Axe hit rather than your phial. Nerg dive can be blocked without guard up... it just eats a ton of stamina since it triggers multiple hits, so if you don't have high guard you are likely to drop it during the bomb and take the damage. The non-accelerated finishing thrust is just behind those and might be easiest of the charges to land. Time in which you can't deal damage! Guard Up Effect. Lay out of controls is fantastic, it's missing the Power Guard though.Good job, and thanks. By putting one point on Guard skill, almost every attack can be blocked without the huge knockback while also reducing health chip damage, and stamina consumption. Can somebody update the description please? You can find detailed upgrade path information in the Lance Weapon Tree or by clicking each individual weapon below. Just get Guard +4/5 and counter away. Also, building dragon res would not help with any chip damage, just dragon damage. It seems really easy to trip monsters with it in single player. It also enables you to perform a quicker counterattack which you can chain further into an attack in any direction. In terms of attacks it should dash jump finishing thrust, reverse attack, twin finishing thrust. There are other issues - nightshade Lumu clouds, metal rath lava pool, Jho pin, beach blight, … Oh and last thing you can combo out of power guard with three moves: triangle - jumping lunge, circle - upthrust, triangle+circle - charge. 5 already allows you to block truly ludicrous things such as a Rathalos' fireball or even the Nergigante's dive bomb attack. By combining Dash Steps with Guard Dashes, you should be able to stick close enough to a monster to maintain your offensive. Power guard has always been weird for me. "Slow and Heavy" Are you kidding me? Lance will not & probably never be compete in Weapon popularity so far, especially on Iceborne. Element Boost + Guard Point +1 Guard skill is roughly the same as normal shield with +5 Guard skill. When Power Guard blocks an attack, the player receives some chip damage and can perform a counter attack. Wake Up:Charged up counter attack is the most reliable... its not technically the most hard hitting. If you want to block unblockable attacks, you need to get the Guard Up armor skill. See the article on Attack Power for more information. The sword and shield class is the first type of weapon that hunters use in the Monster Hunter series. But the power guard has a 360 degree poke. These things are fundamental. - Duration: 12:41. So if it's getting a buff, that's very good news. You take less damage getting hit than the chip damage you take from blocking the whole thing with Guard 5 BTW (which is bad design, I agree), so if you f*** up its nbd. Your best bet is going to be the charge thrust. Default critical damage is 1.25x of your base damage, and each level of Critical Boost will give you 5% more, so at level 3 Critical Boost will raise your critical damage to 1.4x of your base damage. I usually drop bombs and use the power guard (white glowy poke). MHW: Iceborn is more stable (still few drops, but short), the reconstruction 1080p is much cleaner, the game is a bit sharper than MHW. I'd imagine power guard makes up for that to keep Lance in the "most defensive capable weapon" category. Sword and Shield (片手剣 Katateken), focuses on using a wide variety of elements or statuses to cause considerable damage. You can unlock Power Cell by equipping the following items. The reason this lance is on this list is because of just how early you can upgrade this lance for a Health Augment. The counter from a Power Guard can be aimed in any direction. This Lance is made from Kulu-Yaku parts and can be built and upgraded fairly early in Iceborne’s life. Other than the Teostra supernova attack, what attacks require Guard Up to block? You’ll still block, but you will suffer too much knockback to counter. That thrust is always at maximum power unlike the normal counter that requires charging time so an other plus. Guard Lv. I just poke the bombs and let them grt the multiplyer. All moves either are blocks or can transition into moves that block, allowing for constant aggression with little fear for the user's own safety, Precise attacks minimizes risk of bouncing on several notable monsters, Surprisingly mobile due to guard dash and dash attack, Counter claw, when successful guarantees a claw weapon attack or flinch shot, Slow movement speed with weapon drawn, reliant on guard dash and dash attack to reposition, Can only hop to evade, which has inferior distance covered and i-frame compared with rolling, High attack speed leads to fast sharpness deterioration, Requires precise strikes on monster weak zones to achieve optimal damage. Power Guard greatly diminishes pushback during a guard reaction. You can also charge forward with this weapon and perform a Jumping Attack. If you only run guard 3 (which most do), you will need power guard to actually land a counter attack against bigger hits. Isn't it the other way around? When employing power guard, try to use it at the last moment so you don’t burn half your stamina waiting for the attack to come. An unstoppable juggernaut, the Lance is a mighty weapon capable of going toe to claw with all but the strongest of monsters. I cant imagine how Guard 5 performs. There's Kirin's sideways lightning strikes, and Kulves lava breath that comes to mind, but apart from those... 2. You should power guard at the last second to use almost no stamina, or at least 1-2 second earlier, not keep the power guard forever :\. The introduction of Power Axe mode allows Charge Blade to play in a different way than the SAED focused play style that dominated vanilla MHW. Power Cell is unlocked by equipping 5 pieces:. Note that the knockback and chip damage varies depending on the severity of the attack and the degree of the user’s Guard armor skills. Lance (ランス ransu, "lance") is a weapon category in Monster Hunter World (MHW). Arch Tempered Velkhana [MHW Wiki] Discuss Capcom's Monster Hunter World Visit the Monster Hunter World Wiki. Too low and you will get knocked back and suffer a big hit to your stamina. Lances lack in the offense, shelling of the Gunlances cut through your sharpness like a hot knife through butter. The main monsters I use guard up on are Bazelguese, Teostra, Vaal Hazak, and maybe Urugaan (haven't fought him in a while). A weapon coupled with a highly defensive shield. Can be chained up to a maximum of three time 2. One specific one is the circle input that is unique to that move. Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. Evading is difficult since at most you can have 1 Evade Extender at this point. Lance doesn't have many good moves for waking up a monster. Just block everything, stay in the monster's face, and poke it to death. Equipment that grants Power Cell. Because SAED immediately removes Power Axe mode, playing in Savage Axe style means greater use of AED for countering after guard points and looping Elemental Discharge 2 and Rising Slash on toppled monsters. Power guard naturally gets more chip damage than any other guard. To fix a washer that does not start, begin by checking that there is power to the washer. The lance is better at guarding than any other weapon. Very useful "back steps" to avoid enemy damage. These are the absolute highest damage builds for Lance. You can also use it to perform a stronger version of counter thurst in any direction. Is it just that power guard blocks in all directions? Since the Lunastra Alpha helm already has 2 levels of that, just slap in a jumping jewel and viola, maxed out Evade Extender. Zero down times if you don't get hit and just take chip damage. None of the pics or links work for this Lance page. Oh, power guard is also useful if you enter the counter state too early. Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. 5 already allows you to block truly ludicrous things such as a Rathalos' fireball or even the Nergigante's dive bomb attack. Wide Sweep seems to do more tripping damage to the legs than other attacks. Also use it as a way to recover from heavy block stun. The things that hit harder all involve accelerated dash so you need lots of space and pretty accurate on your spacing since its the final hits of them that do the most damage so you need to charge till accelerated then attack before hitting so the final hit gets their head. Guard is increased in level based on the amount of Equipment with this skill the hunter is using. No need to spend time learning the monster when you can just tank everything it throws at you. Use power guard to guard behind you, extend a bad counter, or turn. There might be a few others, but those are the big ones. Rajang and AT Namielle where, although it may be possible to guard, you are required to sheathe your weapon and run like everyone else. Guard is a Skill in Monster Hunter World (MHW).. Guard Effect. You guys are a total failure at MH, you should 1) Drop the gameor2) Play some other games of the brandEvery player who's a little bit more experienced than those who only played MHW would know that the most effective way to lance is Evade Lancing and THAT WEAPONS HAVE NO SPECIFIC ROLES. The weapon's element, affinity, and whether it is a cutting or blunt weapon have no effect on the Meowlotov Cocktail's and Rath-of-Meow's damage. However, I can counter most things. It takes so much stamina to power guard it seems like it wouldn't be useful for it to just give you higher guard skill. Guard Up is a Skill in Monster Hunter World (MHW).This skill is activated by Set Bonus: Uragaan Protection, Uragaan Ambition. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Guard also affects how heavy a hit you can shield advance through, so I do recommend investing in it. Unlike other weapons, the Lance benefits greatl… The downside is, aside from fast stamina drain, that it supposedly takes more chip damage than normal guard, #3 Personally I use the stronger Counter Thrust that you can perform from Power Guard, For guard up:Xeno's laser beamVaal's breathKushala's strong windUragon/rathalos gas/fire attacks, i've read haven't tested:deviljho's bodyslamanjanath/rathalos pinning attackspossibly Kirin's line lightning, seen mixed reports on this some say you need guard up, some say its just oddly directional. Massive damage from Crit boost 3. I TRY THEM ALL!!! what is the benefit of power guard over just doing a regular countering? Guard up is also needed for some of the pin moves used by the likes of Nergigante and Deviljo, KT breath attacks, and some of Behemoth’s moves. Choo Choo Motherf*cker! Guarding and then pressing Tri+Cir allows you to initiate a dash; holding up on L3 and then pressing X allows you to jump up, at which time you can use a jump attack. I can block the dive bomb and it takes a quarter of health off. High Rank is where things get a lot more difficult. Joined: Tue Nov 12, 2013 2:27 pm. Make sure to hit with the thrust at the end, it does more damage than just running into it. A hunter is able to perform a rolling dodge, is able to run normally with the weap… General Infrastructure. Can't remember if he said guard reduces chip dmg. Contributions to Fextralife Wikis are licensed under a, Strongest blocking ability in the game, matched only by its cousin, the. The power guard is very useful against charging attacks (diablos, rathian, barroth, etc), because you can block the charge then turn around and counter poke them in the tail. Offensive guard is cool, and resentment is nice because of how much chip damage power guard gives. Each level works as follows: Level 1: Slightly decreases the impact of attacks. See the article on Attack Power for more information. I'm using a guard Lance set up. Counter Claw and clutch claw also seem to do a ridiculous amount of damage, specially the former because of the intial hit. Or if using dodge to active, in spite of user will not take any damage, but for some people, it’s a very advanced technique to make it happen, so i think this amount of energy can be calculated for balance A rook build straight out get buffs with new monsters i.e skill also applies to the hop... Including the guard ability is almost mandatory, as without it blocking causes chip damage individual below. 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